![]() ![]() ![]() In both versions, Sequence Breaking, route planning, and tight play are the key. Tool-assisted - Use Emulation to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way.Instead of playing the entire game in one sitting, the player is tasked to get the best time possible for each segment, retrying each segment as much as desired. Each segment consists of a level or group of levels. Regular aka Realtime - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware.There are two types of speedruns: "regular" and "tool-assisted". PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Ī playthrough of a game with the intent of completing it as fast as possible for the purposes of entertainment and competition. ![]() DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. ![]()
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